There are death traps that can be set up for an instakill, and environmental obstacles like explosive barrels and loose rock formations that can be used against nearby adversaries. The multiplayer game also shares the viciousness of Tomb Raider's single-player. Opponents of the team who rung the bell get their visibility brought down to zero for a short time, while the team that triggered the game changer instead gets to see their enemies outlined in the sandstorm at a greater distance. The most direct result of this is something the team calls a "game-changer": In the one map on display, a player could climb to a high platform and turn a wheel to ring a huge bell, which then brings on a brief, map-wide, sandstorm. "We felt that the island being intimidating, the weather factors that we could add, could really push on a kind of dynamic multiplayer." Khoury says there were "pillars" in single-player that the multiplayer team tried to build on. "Obviously Uncharted comes off because of a Tomb Raider/Uncharted comparison," he says, but "we didn't really look at one source of inspiration." Instead, the seeds of Tomb Raider 's multiplayer started back in 2010's Lara Croft and the Guardian of Light, where Khoury says Eidos learned "how it feels to have Lara with a buddy or a teammate, and it was well received."ĭevelopment on Tomb Raider's multiplayer has been ongoing for roughly two years at Eidos Montreal, the developers behind Deus Ex: Human Revolution, with Crystal Dynamics maintaining its focus on the single-player campaign. And while the screenshots will probably bring plenty of suggestions that Eidos is borrowing a page from the Uncharted playbook, the complexity hints that there's something new here.%Gallery-176100% For his part, multiplayer producer Joe Khoury waves off any specific Uncharted influence. While Team Deathmatch is more or less standard multiplayer chaos, the balance of goals in Rescue makes the mode vastly more interesting. The opposing team, called the Solarii, is given a kill goal (20 in the current build, though that may change), with the trick being that shooting the other side will only down them, making it necessary for the trigger-happy team to run to and finish off their wounded enemy in order to score a point. Lara Croft's faction, the Scavengers, is sent after a medpack item in the level, and given a goal zone to bring it back to, scoring five times to win. In the mode dubbed Rescue, two teams are tasked with separate goals. The other mode, however, offered much more promise. Team Deathmatch was the first, but its clash of warring sides offered nothing fresh on the staple multiplayer mode. During the 2013 Consumer Electronics Show, the shrink wrap officially came off, and Square Enix allowed members of the press to sit down and play the two multiplayer modes they're currently willing to reveal from the upcoming Lara Croft reboot. We caught wind of rumors that the latest Tomb Raider might include multiplayer late last month, right before the rumors were officially confirmed by Square Enix.
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